Hi there,
I know that Rhino is not the most suitable software for volumetric rendering, but I had a bit of time and decided to try it out.
In the standalone I associated a .vdb cloud to the Render Target, modified the density, absorption and scattering parameters to get the effect you see and exported it to the orbx format.
In Rhino I created a box, turned it into a block and linked the previously created .orbx file within the octane render tab 'Geometry'.
This is the result:
The only mirrored parameters are absorption and scattering, while for density it keeps those of the original .vdb file.
Is there a particular procedure to follow to be able to modify the object in rhino?
I also tried to assign a diffuse material to the box and to modify the density, absorption and scattering parameters there, but nothing...
I hope it is much simpler the procedure than it seems to me.
Thanks