This is hopefully the last 3.05 test release, which adds some more features and some more tweaks to the rounded edges.
Changes since version 3.05 Test 3:
- Added option to the context menu of the node graph editor to collapse one or more nodes into their destination pins. This will automatically collapse their input nodes, too.
- Added option to the context menu of the node graph editor to expand the internal nodes of one or more selected nodes.
- Added option to the context menu of the node inspector to expand an internal node out of its pin.
- Replaced option "distributed ray-tracing" in the render passes node with the enum "Distributed tracing mode" which provides a new option "Non-distributed, no pixel filtering" that disables pixel filtering/anti-aliasing in all info passes, except AO, wireframe and render layer mask (see viewtopic.php?f=30&t=55763).
- Added option in the geometry import preferences to weld nearby vertices, which are then used during the calculation of vertex normals and rounded edges.
- Tweaked the calculation of vertex nomals.
- Tweaked the rendering of rounded edges.
- Fixed device failure when a small film region is rendered with deep pixels.
- Fixed integer overflow during HDR tone mapping when huge images are rendered.
- Lua: Added
octane.node.collapse()
,octane.node.expand()
andoctane.node.expandOutOfPin()
to the API. - Lua: Added
octane.nodegraph.expand()
andoctane.nodegraph.expandOutOfPin()
to the API.
OctaneRender Standalone downloads
Windows
- commercial version (installer)
- commercial version (ZIP archive)
Mac OS X
- commercial version (DMG image)
Linux
- commercial version (ZIP archive)
Happy rendering,
Your OTOY NZ Team