Interior with Sub-D issues...

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Interior with Sub-D issues...

Postby timbarnes » Sun Aug 08, 2010 11:45 pm

timbarnes Sun Aug 08, 2010 11:45 pm
I'm designing an opera house: the attached image shows an interior "cloister"—a circulation space. If I render in modo, the curvature is much smoother because of sub-D capability. I froze and triangulated before exporting to Octane, but the texture on the curved wall is still a bit weird. Also, because of the curved glass (I guess), the render times are pretty long: over 45 minutes for the top one.
The images have been through defly and some filtering in Photoshop CS4.
Camera angles are a bit mad because I'm inside and it's hard to get back far enough...
Attachments
modo-4-1-9a.jpg
modo 4-1-8a.png
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Re: Interior with Sub-D issues...

Postby [gk] » Mon Aug 09, 2010 12:05 am

[gk] Mon Aug 09, 2010 12:05 am
your mesh needs more polygons. its too course.
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Re: Interior with Sub-D issues...

Postby timbarnes » Mon Aug 09, 2010 4:31 am

timbarnes Mon Aug 09, 2010 4:31 am
I assumed that was the case. I'll try some different things. Forms like this quickly get heavy if you have to export all the polys :( .

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