Sighman wrote:The visible environment does not provide any light. This allows you to use one HDRI to light your scene (a light box for example) and another to display in the background/reflections/retractions.
rashadcarter wrote:Thanks for the update, Sighman.
Any luck on the displacement mapping resolution issue? I should probably add that the issue arises as a Mix material for skin. When using a Mix material it seems that the indidivual displacement nodes are ignored, and a we must instead use the displacement node of the mix material. I'm not currently getting the results I've expected. Any feedback or assistance is greatly appreciated. Thanks again.
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