This is a small update of 3.03 Standalone providing more more bug fixes and experimental Pascal support.
License tracking change since 3.02
To implement the floating licensing system we need to keep track of all Octane processes that use a specific license on the computer. This way we only release/deactivate a license when no Octane process is using that license anymore. Originally we used a third-party library for that. Unfortunately there were various issues with that and caused crashes during startup in various circumstances. To fix the problem we changed it to an internal (file based) system in version 3.02. Unfortunately this separates the license usage tracking of version 3.02 and higher from the usage tracking of 3.00, 3.01 and 3.01.1.
-> Please make sure that you only run either version 3.00, 3.01 and 3.01.1 at the same time or only version 3.02 or higher.
Experimental Pascal GPU support
We could narrow down the issue using the CUDA 8 RC toolkit and were able to work around it by doing a mixed CUDA 7.5/8 build for Pascal GPUs. For previous architectures we still use CUDA 7.5 only. This is all experimental and we haven't done any specific Pascal tweaks/optimizations yet and the performance isn't where we would expect it to be, but at least you can use your Pascal GPUs now.
Changes since version 3.03.1
- Fixed "invert absorption" option of the scattering and volume medium nodes (see viewtopic.php?p=282396#p282396).
- Fixed baking camera if a negative scale is used for a baked instance.
- Fixed version number display in daemon list of the net render configuration dialog (see viewtopic.php?p=282451#p282451).
- Disabled visual deactivation of work pane components when a modal dialog is open (see viewtopic.php?p=282535#p282535).
- Net render settings are now saved as soon as the net render settings dialog is closed (see viewtopic.php?p=282615#p282615).
- When Octane detects that the currently used license has been deactivated, it tries to get a new license and if that fails allows you to save the project before closing the application.
- Fixed calculation of expected total render time when the non-interactive render region is being used.
- Module SDK: Text labels are now modifiable.
- Module SDK: Extended the selection manager wrapper.
OctaneRender Standalone downloads
16/7/2016: We updated all OSX builds and the commercial Windows builds to fix a random deadlock during startup.
18/7/2016: The commercial Linux build has been updated too now.
Windows
- 64-bit commercial version (ZIP archive) - update on 16/7/2016
- 64-bit demo version (ZIP archive)
Mac OS X
- 64-bit commercial version (DMG image) - update on 16/7/2016
- 64-bit demo version (DMG image) - update on 16/7/2016
Linux
- 64-bit commercial version (ZIP archive) - updated on 18/7/2016
- 64-bit demo version (ZIP archive)
Photoshop workflow plugin download
You can download and install the plugin either via the Adobe Exchange platform or you can download it from the link below and manually install it.
Windows and Mac OS X
- Photoshop extension (v1.0.3) (ZXP archive)
Happy rendering,
Your OTOY NZ Team