morphious2013 wrote:I have the IES profiles, just can't figure out how to add them into octane plugin. Do I need to create an emitter, then ad it in the materials node? If so, where? Thanks.
face_off updated the OcDS projection mode names to be identical with the OR standalone version in one of the recent updates.
Now you can follow those steps:
001 Create a Basic Light emitter with the green y normal direction pointing down on the ground.
002 Change the Distribution setting of the emitter material to a grey image
003 Select one of the IES presets that are shown in the pulldown menu of the grey image node in the distribution setting.
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Now you have three options how to proceed:
004A by default the
Mesh UV Projection should now be selected
The Mesh UV Projection will create exactly the same light pattern on the floor as in the preview image IF the light emitting plane is pointing with the green y axis normal facing down towards the floor plane.
Note that with Mesh UV Projection the IES light pattern is cast directly below the emitter on the floor no matter in which direction the normal of the light emitter is pointing.- - -
If you want to point the IES light pattern into a specific direction
004B change the projection mode of the IES image in the distribution channel to
XYZ to UVW ProjectionAs Coordinate Space select "
Normal Space (IES Lights)"Now you can point the green normal y axis of the light emitting plane in the direction you want the IES light pattern to be cast.
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Alternatively
004C change the projection mode of the IES image in the distribution channel to
Spherical ProjectionAs Coordinate Space select "
Normal Space (IES Lights)"- - -
For the sake of it have a look at the pattern with the light emitting plane normal facing down.
- Mesh UV Projection
- Spherical Projection
- XYZ to UVW Projection
- Perspective Projection
-> Spherical Projection can be used to get the same result as Mesh UV Projection.
I guess it is also a matter of preference or creative choice which projection mode you prefer for the effect you want to achieve.
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Also compare:
Projection modes
https://docs.otoy.com/#51Texturing%20Wi ... on%20NodesMesh emitters
https://docs.otoy.com/#51Mesh%20Emitters- - -
Added the test scene in .duf and .orbx format in the .zip
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Special thanks to Vinz who created, updated and shared the IES presets included in the OctaneRender plugin for DAZ Studio.
originally posted in 2011:
viewtopic.php?f=9&t=6157&start=10#p52161- - -