I can totally second that. I'm even smaller here, I'm willing to invest, but in need a direction where this is going to. Is there any official timeline for ORC?
Thank you.
Goldorak wrote:v3's improved net rendering will be the cheapest solution for normal static renders under 4 MP. ORC is for jobs that can scale across hundreds to thousands of GPUs and finish months of 10x gpu render work overnight. It will also be critical for punishing massive datasets for real time use in VR/AR and modern post processing pipelines.
xcaseyx wrote:are you saying that visual fx, motion graphics, motion design, etc, aren't in the scope of what ORC is targeting?
Added login and delta syncing to the Octane Render Cloud (ORC). Please be aware that you can't create an ORC account yet, but this will be possible soon.
Rikk The Gaijin wrote:I don't have an account
Goldorak wrote:Sorry about that. I thought you did! Vlad will sort out. ORC is going to be migrating to V3 alpha 2 next week, and will be updated with the latest stable V3 alpha releases going forward, as will ORC integration in SE and plug-ins (uploading an ORBX file on orc.otoy.com works independently of this).
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