face_off wrote:Fusion and Nuke seem quite closely aligned in functionality, so yes, a Fusion plugin might be possible. However at this stage there is no API available for Fusion, so once Blackmagic makes one available, more investigation can be done.So, after seeing that you will be implementing a render for Nuke, I was wondering if Eyeon Fusion had been on your radar for possible support. I'm not sure if it will be super popular. Just a thought and keep up the good work!
Paul
My company has previously built Fusion plugins including a pair for Thinkbox Software's KrakatoaSR. We built both a Python commandline plugin which would send scene descriptions out from Fusion to a Python instance of Krakatoa and return images to Fusion as well as a fully integrated C++ plugin that was able to bypass disk I/O and leverage scene caching to do interactive (>10fps) rendering of gigaparticle simulations. We are very familiar with Fusion's 3D API, having released the first public 3D plugin for it in 2010, and we've since developed plugin shaders, particle tools, geometry import/export, and a complete volume datatype class for Fusion.
It there is an opportunity to develop a connection for Fusion, as well as lightfield and ORBX post-processing tools, I'd like to explore it further with OTOY.
- Chad Capeland