I was just reading about the nested dielectrics in Maxwell Render's soon to be released update and wondered if Octane will have anything similar in v3? Seems like that would really simplify liquid/glass interactions and really fix bugs that that sometimes appear when doing things like condensation.
here's a tiny blurb about the feature, in case you're unaware of it.:
"When you have intersecting materials in cases of liquid-in-glass, condensation on bottles and such things – you can now specify which materials applied to the different objects should take precedence in Maxwell’s calculations, thus automatically letting you have correct refractions and light interactions."