by Goldorak » Mon May 19, 2014 2:32 am
Goldorak
Mon May 19, 2014 2:32 am
The decoder is constrained mostly by the WebGL implementation on top of the underlying GPU, and will run as long as WebGL is implemented correctly, both on the driver and the browser level . We're working with Mozilla and other partners to validate mobile devices for orbx.js, and the PI is on that list. With newer OpenGL ES3 devices, nearly all decoding can be handled by the GPU, and you can expect excellent performance on top of WebGL2 once we've updated orbx.js for it.