Goldorak wrote:ristoraven wrote:Hi,
Here´s few questions.
1. Can I use Daz3d or Poser figures?
- I have understood that they may have some whining about it if their product is used commercially, in game or something..?
1) From the best of my understanding this is purely an art competiton, and while there is a prize, it is not a commercial work. It is also a rendered image, so in that case, I would imagine you are OK
When DAZ 3D was announcing their 3d printing plans I checked with customer service how they are going to handle the areas of holographic computing and augmented reality applications with the current licensing system.
The answer I received to my ticket by official DAZ 3D support staff was:
"If the content (mesh, texture images, etc.) are included and distributed with the final product,
such as being embedded in a game, then the game developer license would be required.
If the holographic images are created via renders, no additional licensing would be required.
DAZ 3D currently has not plans to modify the Eula"
Hope that answers your questions.
Have a good day.
February 11, 2015, 16:36
This pretty much confirms what Goldorak wrote. 360 degree panoramas are just like any normal rendered 2d image and all content for which you purchase a license in the DAZ 3D store can be used based on the terms set up in the standard EULA.
http://www.daz3d.com/eulaIn non legal words:
You can use any DAZ 3D content you purchased a license for to create 2d 360 degree panorama renders for commercial or non commercial use.
Nevertheless for any other applications that distribute 3d geometry or textures in protected form you will need a game license.
Game licenses do not cover all content at DAZ3D but are only valid for the specific artist that is mentioned in the specific game license.
Example:
"DAZ Originals" have listed as vendor: DAZ 3D.
http://www.daz3d.com/commercial-game-developer-license
http://www.daz3d.com/indie-game-developer-license
DAZ Original content can be used in an unlimited number of projects.
Content of brokered artists may only be used in a limited number of projects based on the specific license description.
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Still
some questions remain:
I am not that sure about what
light field volumes are:
•Have their scene selected to be rendered as a navigable light field volumes on orc.otoy.com
What exactly are light field volumes?
Are they based also on the prerendered 360 degree panorma image?
or
Does the contest participant need to give access to any 3d geometry, textures so Otoy can render the light field volume?
Even if the user has required a game licence from DAZ 3D to create holographic applications with "DAZ Originals" models the user is not allowed to hand over the 3d geometry, textures etc to 3rd parties in an unprotected form that allows direct access.
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The following
quote in the Full Contest Rules may be a bit missleading:
•Your Submission must be your original creation and owned one hundred percent (100%) by you;
If we are using licensed content we do NOT OWN the content. We just have purchased the LICENSE TO USE the content.
I would suggest to rephrase the quoted line to something like
Your Submission must be your original creation and or you need to have purchased all needed licenses for any used licensed content for the creation of 360 degree panorama images.IF that is more like what you intended with the original quote.
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However it is true that the "creation" - the resulting 2d image or rendering is owned 100% by the customer even if he used licensed content.
From that point of view the quote in question does not need to be changed.
Still it would make things more understandable if it would be stated in the full contest rules that participents are allowed to use licensed content.
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My motivation for this post is:
- A) to raise awareness of legal restrictions in place with the current content license systems in the area of holographic computing
- B) to
motivate companies to talk to each other directly with the goal of finding working and easy to understand licensing solutions for their common customers in the area of holographic computing. Example:
If Otoy and DAZ 3D would agree to be mutually trusted partners then customers of DAZ3D would not have to worry about some of those licensing terms in question and could grant Otoy access to 3d geometry and textures for the purpose of contests, rendering light field volumes, rendering over the cloud etc.