With the new changes in 2.1 or even under the old conditions, would it be possible to create a Lua script to determine the 'in octane' coordinates of a selected location? In the same way that the camera target/picking mode selects a point of rotation, could we use this tool and extract the coordinates it is rotating around for use with a placement node?
This would be extremely helpful for work flow when there are situations where it is just easier to load in a pre textured obj model such as a tree, and position it within the octane interface. Rather than either using a scatter file or the original modelling program and re-exporting.
Many Thanks,
Chris.