3dgeeks wrote:CUDA error 702 on device 1: The device kernel took too long to execute. This can only occur if timeouts are enabled. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed.
-> kernel execution failed (dl)
device 1: direct lighting failed
3dgeeks wrote:Thanks Karba.
Also, it make sense to have a global displace override. It would be good for the case where for animations we could turn off displacement and for still images turn it back on, without refactoring all the materials.
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