Stevenyang0430 wrote:Wow this is absolutely amazing!
Could you be a little specific about the setting on material (like the bump map strength for the skin)
Thanks a lot
Steven
Thank you Steven.
First of all, I use three panels to create light.
Then I'm working with
groups of surfaces. For example for the
group of the face, therea are 3 surfaces: nostrils, lips and face.
1. I associate a
Mix Material (for now, Amount = 1.000, to work only with the first material).
- Scene - Tutorial01.png (7.57 KiB) Viewed 14673 times
2.
First material.Diffuse: -Propertie diffuse = RyBelle_face.jpg
-Propertie bump = RyBelle_faceBU.jpg
- Scene - Tutorial02.png (19.34 KiB) Viewed 14673 times
I change now the value of Amount to 0.000, for working with the second material.
3.
Second material. Specular: -Propertie reflection = 0.540,0.580,0.650 (value copied from Tonysculptor's material)
-Propertie transmission = RyBelle_face.jpg
-Propertie bump = RyBelle_faceBU.jpg
-Propertie roughness = 0.250
-Propertie absortion = 0.100,0,0
-Propertie scattering = 0.230,0.370,0.600 (value copied from Tonysculptor's material)
4. I change now the value of Amount to 0.400, to blend both materials:
5. Now, I repeat the same for the following groups of surfaces:
-Group 01: head, neck, hips, torso, nipples and ears: RyBelle_torso.jpg and RyBelle_torsoBU.jpg.
-Group 02: legs, hands, shoulders, forearms, feet, toenails and fingernails: RyBelle_limbs.jpg and RyBelle_limbsBU.jpg.
In these last groups, I only associate the texture with
bump to the Specular material, assigning a value of 0.500 to the power texture property.
6. I use the default settings for
hair and
mouth:
-Surfaces: gums, teeth, tongue and the map innerMouth => Material Diffuse => Propertie diffuse = RyBelle_mouth.jpg.
7. For the
eyes, I use the following settings:
-Surface: eyelashes => Material difuse => Propertie opacity = RyBelle_lashes.jpg
-Surface: eyeReflection and Tear => Material Clear Cornea (Live DB Material)
-Surface: cornea => Material difuse => Propertie opacity = RyBelle_correfl01.jpg
-Surface: lacrimals, pupils, iris and sclera => Material difuse => Propertie diffuse = RyBelle_eyes01.jpg
That's all!