With the new '
Octane Sketchup Exporter Tool' - now in beta test and downloadable in this forum - you can set you '
Active Camera' to '
from <Current View>' [and also set any other transferable options as desired].
Then you click '
Render Frame' - the SKP Model should seamlessly export to OBJ/MTL/Textures, then open in Octane and start to render.
This way you can use the Sketchup interface to set up your pan/orbit/zoom/view/etc as you prefer and then 'export it to Octane'.
Alternatively you could set up a number of Scene-tabs in your SKP Model, each with its own view/layers/sun etc and you can then select one of those to use as your '
Active Camera' [e.g. '
Scene3',
or perhaps more simply you could keep it set to '
from <Current View>' and then click the required Scene tab in your SKP Model
before you click on '
Render Frame' - that way the current view's camera will always be used and that view will be the current scene's...
Remember that you can tweak the view and update the Scene-tab at any time then re-render...
Also note that setting up a series of Scene-tabs in your SKP Model [perhaps using one of the flightpath type plugin tools available] allows you to specify start/end-frames etc and then batch render a series of images to assemble into an animation - using the '
Render Animation' button.