Hey all,
this is probably smth real easy but I'm stuck at it.
I have 50 instances of an object (working in modo). I want to randomly color them all either pink or green.
I do not want any other colors that are in between. I want Octane to choose a solid color from a two-item group (pink and green) and put it on an instance.
We all know what random color node does. I guess hooking up a some kind of node to the "Amount" pin in the Octane mix texture would help me ... but which one sould it be?
It should choose 0 or 1 value fromy my set of colors, not all the values in between.
Thanks!