Hi,
I notice something in Octane 2.0 and Octane 1.5 (Blender plugins) for the portal shader. In the two cases, in Octane 2.0 or Octane 1.5, the portal shader do nothing . I've checked my portal had is normal vector was from environment to interior, using simple plane.
In attachment, pictures using portal or not, the difference between in Octane 2.0 and Blender plugins + a screenshot from Guerilla Render where portal on and off is really show.
Is it possible to have gather angle like 0% to 100% (gather angle from parallel ray to 180 hemispherical gathered ray to output ray from parallel normal) to gather more rays from the outside to the inside ?
The test was done with 500 sp/pixel and used path tracing.
THE DEBUG OCTANE 2.0 part :
Also, I found strange for the suzanna head (monkey in blender), using displacement, more displace puts (not more detail just the strength), slowest is the interactive viewport... and more than 1 to the displace crash the nvidia driver (saw picture in attachment too). Why ?
For myself, I found Octane 2.0 very good, the little lost of speed vs the new features is good. Just wait the new Blender plugins to do fur (and hope a real fix for the fucking building texture bug )
Thanks,
Matt