Maybe I'm continuous misdescribing what I mean. I think Juanjo describes what I'm thinking about.
juanjgon wrote:... I could add some kind of support for procedurals, it is planned for the 2.x cycle, but they are not going to be true procedurals, because I am going to need to rasterize them to a limited resolution image maps...
-Juanjo
I understand that it is time consuming in Octane terms. But a bake or rasterize or what's the right term to get the texture as Pixelbuffer or what ever is needed for Octane on demand or optional per changes would be really nice.
I'm talking about these Textures:
to get something like this:
I'm really sorry if theres is something I don't understand.
Edit: I'm already doing it quite often via Hypershade->Edit-> Convert to File Texture (Maya Software). But it's getting quite exhausting to do redo the Hypershade Convert to File for every tiny change in the texture.