Ok so finally I saw the presentation on my pc - couldnt get it to stream on my tablet for some reason. I have to say it was quite good. A lot of words spoken in 30 mins.
![Razz :P](./images/smilies/icon_razz.gif)
Pity we only get these intention updates once a year.
So the good news for Blender users among the other coming attractions is the networked rendering capability although by the sounds of it its limited to 1 server. 8 gpu spread around would have been nice.
![Cool 8-)](./images/smilies/icon_cool.gif)
I see a couple of Blender coders are working on network rendering for Cycles too.....
I gather then almost none of the frequently user requested capability is being considered now for Octane v1 save for some uv enhancements. As much as I like to see Brigade etc. moving along and the hologram stuff is cool I kinda wish more emphasis was being placed on attending to the basics rather than leveraging the technology out. Although I wont be popular for saying so I do wonder how much time Otoy guys are spending on the render engine itself vs. the delivery sytem.
I guess the render community might just see the priorities differently from the wider interests of the company.
Anyway, thanks for the update.
![Geek :geek:](./images/smilies/icon_e_geek.gif)