BB makes/made amazing skin shaders for Poser. He often (if not most of the times) uses a turbulence node, instead of a bump map.
Did anyone try this out with Octane and their V4 figure(s)?
I played a bit with it over the weekend, but I have to admit, I haven't found out a right, or good setup yet.
I always get confused with the Octane turbulence node. Which version of the node to use (the 1, 2 or 3 float version with the x, y, z directions for the effect) and into which bump channel to set it up, when having a mix material, like diffuse and spec./glossy, since all of these materials are having a bump channel.
Any suggestion would be welcome =)