my wife is skilled Blender professional too, and she loves them both: Blender and Octane.
kavorka wrote:WOW!
it's much farther along than I thought.
Thank you for all your work and this new sample answers a lot of questions, but I do have more
1. I noticed there wasnt a displacement node, even though Blender has displacement built in, do we need to wait for Octane to support it to use it?
2. If I run an animation, does it need to reload everything for each frame into the VRAM? or will it keep all textures, ect? I'm really hoping to speed up the render time on my animations which can take up my render machine for several days at a time. Right now I can't use an HDRI image for animations because it takes a good 10 sec to load for each frame.
convergen wrote:I noticed that there is a server IP address in the settings window, does this allow for a seperate network computer to handle the rendering?
mib2berlin wrote:Hi JimStar, great work sofar.
I saw in your last video you use Blender 2.64, we are now at 2.67 or short before.
Blender has a very short release cycles, about 2 month.
As we need a special build for Octane addon do you think you follow this short cycle?
Cheers, mib.
JimStar wrote:... Octane Blender plugin will be released as binary and as patch for new Blender releases, don't worry about it too.
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