Refractive Software LTD is proud to announce the availability of version 1 beta2.1 final of Octane Render.
This release is for PC's running MS Windows, Apple Mac's running Leopard or Snow Leopard or Linux Systems.
Important note regarding Multi-GPU Support
We have decided to delay our multi-gpu implementation to the soon following 2.2 update.
This release archive contains a complete illustrated PDF Manual of the software.
We recommend new users to read it carefully.
After installation, the software will ask your license key, please use the same key you used for beta1/2.
You do not need to send us a new activation request email.
Bugfixes since RC1
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- Improved fermi architecture optimization, nearly double speedup. (4 MegaSamples/sec on the benchmark scene)
- fixed CMD+left click for multi material picking on mac OS X
- fixed incorrect camera raster horizontal position issue
- fixed issue when closing the application and not asking to save/cancel
- Command shortcuts added for Opening (CTRL/CMD O - open), New (CTRL/CMD N - new), Save (CTRL/CMD S - save)
New Features since beta2
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- support for fermi architectures (Nvidia GTX400 series)
- new multi picker, right click with material picker to select materials hidden behind others
- new zoom picker, use it to move towards/focus on an object
- built in support for rendering turntable animations
- built in support for rendering daycycle animations
- command line automation flags for batch animation rendering, and passing camera placement and OBJ relinking
- can choose which gpu to use by default as command line flag (-g x)
- many Mac OS X UI enhancements, native menu bar, OCS icons, etc...
- updated manual
Changes & Bugfixes since beta2
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- material and autofocus picking on different resolutions and after panning/zooming the image now works correctly
- more stability when changing render resolution while rendering
- bottom part of image is correctly displayed when navigating with supersampling
- roughness of glossy materials can go lower than min 40, and does'nt produce fireflies anymore
- bump mapping sampling of large maps is corrected.
- vignetting does'nt dissolve image gamma on edges anymore (eg works in HDR space)
- linux version can now read .PNG image file format
- fixed issue with diffuse transmission being connected by default on diffuse materials giving incorrect shading
- render hour timer issue is fixed.
- loading of files with non minor case .obj is fixed
- 16bpp grayscale images and 32bpp HDR grayscale images are now working on all platforms
- CMD+Q quits the application on Mac OS X
- Mac OS X version does'nt crash on exit anymore
- OBJ material import adds scale parameter
- nodes can be renamed correctly now
- Mac OS X does'nt need specific order of cuda package installation and the making of the symbolic link to the cuda runtime anymore.
- large nodes scroll more smooth/fast in node inspector
Download
DEMO SUITE
This demo suite archive is for all platforms, and is as of now a separate download:
http://www.refractivesoftware.com/downl ... oSuite.zip (16MB)
MS Windows
Self Installing executables:
http://www.refractivesoftware.com/custo ... win_32.exe (11MB)
http://www.refractivesoftware.com/custo ... in_x64.exe (11.6MB)
ZIP file archives:
http://www.refractivesoftware.com/custo ... win_32.zip (10.6MB)
http://www.refractivesoftware.com/custo ... in_x64.zip (12.2MB)
Apple MAC OS X 10.5/6
http://www.refractivesoftware.com/custo ... ac_osx.pkg (13.2MB)
(Note: Current Nvidia CUDA toolkits are 32bit only, we will supply x64 Mac OS X packages in the future, when nvidia supports it)
GNU/Linux
http://www.refractivesoftware.com/custo ... ux_x64.tgz (12.5MB)
Known Issues and Limitations
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- No Import of RenderMan RIB files.
- No MLT Sampling, this means some scenes present 'fireflies' eg bright pixels/dots,
which are a natural side effect of unbiased algorithms.
The commercial versions of Octane Render will feature MLT and other options which take care of this issue.
RIB, Collada and MLT will be made available in the next beta3.
Please note that this release is an incremental update towards the complete v1.0 with all planned features as on our product page.
Please post your experiences and possible issues with this release candidate in this thread.
Your help is much appreciated.
Yours,
The Octane Render Team