Sighman wrote:Not true at all. You can animate a scene if you wire the output of the geometry node to a render target. You then use the -t <rendertargetname> switch to render using that target. Works great for me...
Sighman wrote:Not true at all. You can animate a scene if you wire the output of the geometry node to a render target. You then use the -t <rendertargetname> switch to render using that target. Works great for me...
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Timmaigh wrote:Wow, great work, though despite skimming through whole thread, i still have no idea, how this works
Simple question> Once its ready, i mean completely, will i be able to locate the position of instances manually (or using some scattering plugin like Advanced Painter) within the modelling app (3ds max), then just export it using whatever the new format will be, import it into standalone Octane and these instances will be just there with no further need to deal with all these sliders, scatter nodes, placement nodes and other stuff? Obviously, Octane would recognise those instances as instances, not copies. I imagined it to work somehow like this, i really like me Octane simple seeing people talking about matrices and excel files makes me dizzy
kavorka wrote:Timmaigh wrote:Wow, great work, though despite skimming through whole thread, i still have no idea, how this works
Simple question> Once its ready, i mean completely, will i be able to locate the position of instances manually (or using some scattering plugin like Advanced Painter) within the modelling app (3ds max), then just export it using whatever the new format will be, import it into standalone Octane and these instances will be just there with no further need to deal with all these sliders, scatter nodes, placement nodes and other stuff? Obviously, Octane would recognise those instances as instances, not copies. I imagined it to work somehow like this, i really like me Octane simple seeing people talking about matrices and excel files makes me dizzy
If you're using 3DsMax, did you try the integrated plugin? With that, I dont think you have to worry about any of this as it is built into 3DsMax, so if it is an instance in max, it should count automatically.
At least I think it should.
Basically, you shouldnt have any need to export and you will have more functionality using the integrated plugin.
kavorka wrote:Timmaigh wrote:Wow, great work, though despite skimming through whole thread, i still have no idea, how this works
Simple question> Once its ready, i mean completely, will i be able to locate the position of instances manually (or using some scattering plugin like Advanced Painter) within the modelling app (3ds max), then just export it using whatever the new format will be, import it into standalone Octane and these instances will be just there with no further need to deal with all these sliders, scatter nodes, placement nodes and other stuff? Obviously, Octane would recognise those instances as instances, not copies. I imagined it to work somehow like this, i really like me Octane simple seeing people talking about matrices and excel files makes me dizzy
If you're using 3DsMax, did you try the integrated plugin? With that, I dont think you have to worry about any of this as it is built into 3DsMax, so if it is an instance in max, it should count automatically.
At least I think it should.
Basically, you shouldnt have any need to export and you will have more functionality using the integrated plugin.
Timmaigh wrote:Wow, great work, though despite skimming through whole thread, i still have no idea, how this works
Simple question> Once its ready, i mean completely, will i be able to locate the position of instances manually (or using some scattering plugin like Advanced Painter) within the modelling app (3ds max), then just export it using whatever the new format will be, import it into standalone Octane and these instances will be just there with no further need to deal with all these sliders, scatter nodes, placement nodes and other stuff? Obviously, Octane would recognise those instances as instances, not copies. I imagined it to work somehow like this, i really like me Octane simple seeing people talking about matrices and excel files makes me dizzy
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