Subsurface Scattering

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Subsurface Scattering

Postby veronica_lascaro » Fri May 13, 2022 1:48 pm

veronica_lascaro Fri May 13, 2022 1:48 pm
Hi!
Would anyone be able to tell me how to properly set the absorption node, scattering or randomwalk to recreate the transparency effect of the orange pulp as if it were in counter light?
Thank you so much!
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Re: Subsurface Scattering

Postby bepeg4d » Mon May 16, 2022 9:26 am

bepeg4d Mon May 16, 2022 9:26 am
Hi Veronica,
it depends from geometry and the textures you have, but in general, you should need to use a Specular or Universal material.
Can you share some screenshots, also of the node structure of your material?

ciao,
Beppe
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