Light textures are turning black after composite denoising

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Light textures are turning black after composite denoising

Postby nitroxyl » Sat Jan 30, 2021 10:11 pm

nitroxyl Sat Jan 30, 2021 10:11 pm
Hi all,

I've been rendering out projects fine with my current settings with denoiser and emission beauty nodes in my compositing tab.
My current project with all the same settings as before are showing these black meshes on my headlight objects on denoising completion not during the actual rendering.

I've already tried changing Black Body Emission to Texture Emission with IES lights to no avail. I've tried swapping from Path Tracing to PMC, same results.
I also tweaked the specular material on the headlight glass and mesh thickness, still nothing.
Only when I disconnect the denoiser nodes does this problem go away but then the problem of hot pixels and light emission noise pops up.
Here is my compositing node setup and my renders during and on completion.
If anyone can point me in the right direction, I would appreciate it very much!

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nitroxyl
 
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