Hi everyone, as title say i am looking for very simple way to extract RGB channels from texture. "Colorizer *input* " show in the small texture preview picture correctly however in preview its ignored ? Made a video explaining the problem: https://youtu.be/qCdmD6HLmdg
Cinema4D R19
Octane 3.07
Obviously looking for a way to display this in "octane" as it works nicely in cinema4D default renderers. So far i was using "clamping" and "RGB spectrum from black to Xcolor" done 3 times however results using this are very inaccurate and i assume very wrong.
Thanks ahead for any tips !