Which Graphic Hardware for 100% Pre-Rendered VR-Experience

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Which Graphic Hardware for 100% Pre-Rendered VR-Experience

Postby Frank1000 » Sun Apr 16, 2017 12:46 pm

Frank1000 Sun Apr 16, 2017 12:46 pm
Hi,
is it correct to think that when i pre-render the full VR-Experience and just playback as walkable VR scenery, turning head, moving back and fort, then the graphics board more or less just needs to handle the playback but doesn't need any heavy render capacity ?

If so, what would be a good graphics board for exactly that ?

I want to setup multiple VR-boothes and am looking to make a very reasonable hardware calculation based on the playback fact.

Any ideas floating around in this be very appreciated.

Regards,
Frank
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Re: Which Graphic Hardware for 100% Pre-Rendered VR-Experience

Postby itou31 » Sun Apr 16, 2017 2:25 pm

itou31 Sun Apr 16, 2017 2:25 pm
if you search about something related to OctaneRender (for home/hobby), the panoramic stereo cube works fine with my HTC Vive, but only turning head. If you need roomscale VR (still working with OctaneRender), the best option is to wait its Unity integration (or UnrealEngine integration).
Or perhaps, using baking cam and use texture in Unity or UnrealEngine, but I don't test it yet.
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Re: Which Graphic Hardware for 100% Pre-Rendered VR-Experience

Postby Frank1000 » Sun Apr 16, 2017 5:37 pm

Frank1000 Sun Apr 16, 2017 5:37 pm
ya curiously awaiting the Unity integration for my pre-rendered-VR project.
Along the waiting time i was wondering which graphics engine may be already more than enough for my project, since it'll be a VR-playback then only anyways. Bye real time render bottleneck, hi for devastatingly amazing render farm generated content ;)

Trying to pre-evaluate required graphics board benchmark for stutter safe playback with enough headroom.
It'd be a great advantage if requirements fit typical slot computers for a dense packing of multi-PCs in a server rack.

So ya, question is what could the graphics board requirements be for ORBX VR-playback ?
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Re: Which Graphic Hardware for 100% Pre-Rendered VR-Experience

Postby JasmineJasmine » Fri Apr 21, 2017 7:24 pm

JasmineJasmine Fri Apr 21, 2017 7:24 pm
Pre-builts are almost always more expensive, and you are likely saving a few hundred dollars as well as getting more high-quality components. All of the listed builds are compatible! Prices vary so it's possible they've changed a bit over time.
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