Hey all, we are trying to set up a texture/mat pipeline for Octane Standalone v 3.03.3
The MBB_Quixel_PBR shaders are not matching what we're seeing in Quixel. (gets closer if we jam the roughness gamma down to .3 in Octane)
I'd like to find out if anyone has had recent success with a combo of a specific Quixel Export Target and Shader/Material in Octane.
Here is an exploratory test we did with different exports and Octane materials....pure chaos. :p