Quixel Suite 2 -> Octane

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Quixel Suite 2 -> Octane

Postby patrickHBO » Tue Nov 01, 2016 1:56 am

patrickHBO Tue Nov 01, 2016 1:56 am
Hey all, we are trying to set up a texture/mat pipeline for Octane Standalone v 3.03.3
The MBB_Quixel_PBR shaders are not matching what we're seeing in Quixel. (gets closer if we jam the roughness gamma down to .3 in Octane)

I'd like to find out if anyone has had recent success with a combo of a specific Quixel Export Target and Shader/Material in Octane.
Here is an exploratory test we did with different exports and Octane materials....pure chaos. :p
Image
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Re: Quixel Suite 2 -> Octane

Postby bepeg4d » Tue Nov 01, 2016 3:20 pm

bepeg4d Tue Nov 01, 2016 3:20 pm
Hi patrickHBO,
are you referring about the Quixel PBR shader made by miko3d?
viewtopic.php?f=9&t=51470
Unfortunately your attached image is not visible.
ciao beppe
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Re: Quixel Suite 2 -> Octane

Postby patrickHBO » Tue Nov 01, 2016 5:19 pm

patrickHBO Tue Nov 01, 2016 5:19 pm
Yes, that is the shader.
It does not seem to play well with Octane Standalone 3.03.3
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Re: Quixel Suite 2 -> Octane

Postby bepeg4d » Wed Nov 02, 2016 2:50 pm

bepeg4d Wed Nov 02, 2016 2:50 pm
Hi patrickHBO,
please, could you share a material with textures and screenshots?
ciao beppe
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