define initial view direction for panoramic scenes

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define initial view direction for panoramic scenes

Postby v-cube » Thu Jun 02, 2016 1:11 pm

v-cube Thu Jun 02, 2016 1:11 pm
Hello,
is there any possibility to set a value defining the initial viewing direction when a new panorama is loaded after clicking on its corresponding link?
Right now it seems to inherit the links value e.g. when I have a link for scene B in my scene A at a degree of 180, the initial view of scene B would be 180 deg. Is there any way of overruling this?

best

Andreas

P.S.

Is there maybe any official documentation for the working commands for connected VR scenes?
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Re: define initial view direction for panoramic scenes

Postby bepeg4d » Thu Jun 02, 2016 2:49 pm

bepeg4d Thu Jun 02, 2016 2:49 pm
Hi Andreas,
yes correct, this happen as long as all cube-maps share the same orientation. There is not a starting Lua command right now, but you can change the starting angle of a particular cube-map to obtain a different result.
ciao beppe
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Re: define initial view direction for panoramic scenes

Postby v-cube » Thu Jun 02, 2016 9:37 pm

v-cube Thu Jun 02, 2016 9:37 pm
Well, I would like to make it a wish then...
It is needed since often we want to aproach the same panorama from more then one direction, so beeing able to define different initial viewing directions coming from different directions is the only way to archive directional continuity...
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Re: define initial view direction for panoramic scenes

Postby KrisKaron » Wed Nov 23, 2016 1:42 pm

KrisKaron Wed Nov 23, 2016 1:42 pm
Im experiencing issues as well. Its hard for the customer to be well oriented and immersed in the content, if the starting angle of the panorama doesnt make intuitive sense.

I hope this is fixed soon
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