ORBX viewer 2.0

Forums: ORBX viewer 2.0
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Re: ORBX viewer 2.0

Postby Goldorak » Tue Feb 16, 2016 4:41 pm

Goldorak Tue Feb 16, 2016 4:41 pm
Nuge wrote:Goldorak


Can you please give an update on where things are at, I have just purchased a Gear VR and would love to show my clients some links pano's of their new homes

Nuge


We're working on a new update of the player that will be released with Octane 3, and supports exporting to ORBX player from attributes in the node graph, as well as baked meshes as layers. Prior to that, we may have another update to fix some issues (specifically Android M support which just came out for S6 yesterday).
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Re: ORBX viewer 2.0

Postby 3dhermit » Tue Feb 16, 2016 11:56 pm

3dhermit Tue Feb 16, 2016 11:56 pm
Hoddey guys, is there a way to loop a mp4 the video threw the lua script, I got the loop function to work in the json file , or do you use the onDone function and have it nav back to itself, any help on this would be rad , thanks guys !
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Re: ORBX viewer 2.0

Postby bepeg4d » Wed Feb 17, 2016 9:46 am

bepeg4d Wed Feb 17, 2016 9:46 am
Hi 3dhermit,
have you tried to simply add in the Lua script
Code: Select all
loop = true,
in the table of the mp4 node?
ciao beppe
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Re: ORBX viewer 2.0

Postby gabrielefx » Thu Feb 18, 2016 9:03 am

gabrielefx Thu Feb 18, 2016 9:03 am
Otoy already picked one Oculus Rift to test it?
I ordered one.
I hope you will release the Windows viewer or enable the stereoscopic rt output for Octane standalone, similarly as Unreal works.

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Re: ORBX viewer 2.0

Postby 3dhermit » Thu Feb 18, 2016 10:39 am

3dhermit Thu Feb 18, 2016 10:39 am
bepeg4d wrote:Hi 3dhermit,
have you tried to simply add in the Lua script
Code: Select all
loop = true,
in the table of the mp4 node?
ciao beppe


Awesome worked like a charm , thanks so much for the help !
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Re: ORBX viewer 2.0

Postby MeessenPhilips » Thu Feb 18, 2016 1:23 pm

MeessenPhilips Thu Feb 18, 2016 1:23 pm
Does anyone know if it is possible to change the location at which a video is rendered compared to the background?
Additionally can the view direction be set when loading a cubemap?
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Re: ORBX viewer 2.0

Postby MeessenPhilips » Thu Feb 18, 2016 1:57 pm

MeessenPhilips Thu Feb 18, 2016 1:57 pm
Does anyone know if it is possible to change the location of video's in relation to the background?
Plus is it possible to change the start orientation when you enter scene?
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Re: ORBX viewer 2.0

Postby 3dhermit » Sat Feb 20, 2016 2:02 am

3dhermit Sat Feb 20, 2016 2:02 am
Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!
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Re: ORBX viewer 2.0

Postby Goldorak » Sat Feb 20, 2016 4:33 am

Goldorak Sat Feb 20, 2016 4:33 am
3dhermit wrote:Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!


It's possible to override it in lua, but it may break when we update to 3 and change the lua event system. If this is an immediate need please contact Jax and he can PM a potential workaround.
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Re: ORBX viewer 2.0

Postby 3dhermit » Sat Feb 20, 2016 6:25 pm

3dhermit Sat Feb 20, 2016 6:25 pm
Goldorak wrote:
3dhermit wrote:Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!


It's possible to override it in lua, but it may break when we update to 3 and change the lua event system. If this is an immediate need please contact Jax and he can PM a potential workaround.


Awesome News! Thanks for the assistance ! Totally understand this will change in v3 but it is kind of a emergency to get this to work in v2 player and all help is appreciated greatly!
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