jamesbudge wrote:Hi,
Is there any further announcements on when ORBX viewer 3 will be released, it seems like this mythical viewer at the moment.
The branding of the viewer and the ability to package the project into a zip file would be great, ever better if the .zip could be secured.
We have had loads of interest with clients and have also been using Unity to package the project up, and so far I prefer ORBX viewer but with more and more people wanting the VR renders Unity is looking good for the immediate ability to create a branded app to view and navigate the cube maps.
Will ORBX viewer 3 also allow precise hotspot positioning and the ability to use .png sequences for animated hotspots?
I am really looking forward to the release, is there no chance of a Beta for us to start getting to grips with?
Regards
James
Packaging your project folder as a ZIP actually works in the current app pretty well for things like images+scripts. But it can break other media depending on the ZIP software you use, which is not in out hands. The reason we have ORBX containers is they are meant to be packaged by our software for the target device in order to make sure the assets work optimally. We also adding digitial signatures, encryption and buffered streaming cache to ORBX containers that is based on your Octane ID and the settings you set for the package. If you launch a signed ORBX file with the player (via a URI request or android intent from another app for example), you will bypass the home screen and run the ORBX content directly with whatever other paramaters the URI defines.
ORBX 3 player will add support for mesh layers (including hidden bounding box of scene objects) exported from Octane 3. You can pretty much use this for precise and nearly automatic hotspot scene authoring. The hotspot metadata could be handled in a script node you attach to the object layer.
We are hoping to release ORBX 3 player around GTC along with a set of VR tools for Octane 3 that will support its features on both PC and mobile VR devices.