360° stereoscopic videos

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Re: 360° stereoscopic videos

Postby kavorka » Wed Jun 24, 2015 6:26 pm

kavorka Wed Jun 24, 2015 6:26 pm
How do we set the Alembic camera for the panoramic in Stand Alone?
We are using the Blender Plugin, but still have the 1.x version. Is this a case that I finally need to upgrade the plugin or is there a way to switch it in Octane 2.x?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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Re: 360° stereoscopic videos

Postby vdruts » Wed Mar 30, 2016 8:52 pm

vdruts Wed Mar 30, 2016 8:52 pm
Guys, what's the maximum resolution that you can render/playback on the Orbx GearVR player?

Thanks
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Re: 360° stereoscopic videos

Postby Goldorak » Wed Mar 30, 2016 9:36 pm

Goldorak Wed Mar 30, 2016 9:36 pm
vdruts wrote:Guys, what's the maximum resolution that you can render/playback on the Orbx GearVR player?

Thanks


16 K x 16 K per frame/cube face is the current GL texture limit on Gear VR (and the highest resolution the human eye can most likely see in a 90 degree FOV). According to Carmack, 1536x1536 per cube face (x12 for stereo cube maps) is exactly what s needed to cover every pixel on the Gear VR's 2560x1440 OLED screen. When 4K OLED VR screens comes out, we will need to go to a higher res. and will add a new preset in Octane to make it simple for artists to make this switch.
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