3DS Max and Render the Metaverse

Forums: 3DS Max and Render the Metaverse
A public forum for discussing and asking questions about OctaneVR.

3DS Max and Render the Metaverse

Postby z_farm » Mon May 04, 2015 4:13 pm

z_farm Mon May 04, 2015 4:13 pm
Hi
Im new to Octane but been using 3ds max for 20 yrs. I signed up for the free 3 month trial but I can' t seem to download the Max plugin for Octane. I would really like to use Max for the competition but just wondering if thats possible.

Thanks
z_farm
 
Posts: 20
Joined: Mon May 04, 2015 12:54 pm

Re: 3DS Max and Render the Metaverse

Postby Goldorak » Mon May 04, 2015 7:45 pm

Goldorak Mon May 04, 2015 7:45 pm
It's possible with a full commercial licence to OctaneRender+3DS Max. At the moment we are only able to offer free plug-ins OVR plug-ins for Poser and Blender. You may be able to export an alembic file from MAX to OVR, set up the lighting and materials in OVR, and then render the scene from there.

Let us know if this is a blocking issue.
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm

Re: 3DS Max and Render the Metaverse

Postby KevinComerford » Tue May 05, 2015 1:40 am

KevinComerford Tue May 05, 2015 1:40 am
I can't seem to get Octane to see anything from MAX. It would be nice to use MAX instead of blender. Not having the plug in is certainly a blocker on my end.
KevinComerford
 
Posts: 3
Joined: Tue May 05, 2015 1:15 am

Re: 3DS Max and Render the Metaverse

Postby z_farm » Tue May 05, 2015 2:38 am

z_farm Tue May 05, 2015 2:38 am
Ahh Ok.. not blocking but just using brain cycles that could be redirected to more awesome sauce on the final output. I'm really excited about this project. I feel like I finally have the medium I've been waiting for my whole life. I've been drawing and painting forever but always wanted to be "in" my paintings. If we could hook up hotspots and audio we could do some amazing stuff with story.

cheers.
z_farm
 
Posts: 20
Joined: Mon May 04, 2015 12:54 pm

Re: 3DS Max and Render the Metaverse

Postby 360precision » Tue May 05, 2015 8:52 am

360precision Tue May 05, 2015 8:52 am
If you can afford it then just buy the full version, it's well worth it. I'm working on a full gallery to display my panoramic photography. Also working on some scenes to showcase my companies products. It really is an amazing experience seeing them rendered in a full stereoscopic world.

Can't wait for the scripting engine to be exposed so we can build some truly awesome worlds :)

Matt
360Precision.com
User avatar
360precision
Licensed Customer
Licensed Customer
 
Posts: 63
Joined: Mon Apr 27, 2015 8:55 am

Re: 3DS Max and Render the Metaverse

Postby glimpse » Tue May 05, 2015 9:01 am

glimpse Tue May 05, 2015 9:01 am
agree that it's well worth, but even using provided OctaneVR version is pretty useful, personally standalone fit me even better, 'cos I can model in chosen app & render in the background with StandAlone, without even noticeing (if You have separate GPU for that You will not feel a thing).

The disatvantage is that You have to export from Max, & import to Standalone, but the advange overweights..-let's say if Max crashes in modeling on tweaking something, Your rendering is still going. For some who like to mess with max, that migh be better choise.

pluss that cloud thing. You might want to have clean ready to rende .ORBX file to push it out & do the calculation if You have too little of GPU power in Your rig. I don't know what's the case with 3ds max (as I haven't touce it in a while), but at least in C4D it seems Guys can't export cameras out..

As You see there are some benefits keeping things in Standalone =) especialy for stills..
User avatar
glimpse
Licensed Customer
Licensed Customer
 
Posts: 3716
Joined: Wed Jan 26, 2011 2:17 pm

Re: 3DS Max and Render the Metaverse

Postby z_farm » Wed May 06, 2015 2:23 am

z_farm Wed May 06, 2015 2:23 am
So just to be clear. If we get the max Octane license we don't need a standalone license to render vr correct? Man the iteration process would be so much faster if I could just stay in Max.
Any thought of releasing the max plugin just for the contest? if I win even 3rd place I'll buy it. :shock: :) .
z_farm
 
Posts: 20
Joined: Mon May 04, 2015 12:54 pm

Re: 3DS Max and Render the Metaverse

Postby JimStar » Thu May 07, 2015 5:07 am

JimStar Thu May 07, 2015 5:07 am
User avatar
JimStar
OctaneRender Team
OctaneRender Team
 
Posts: 3784
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Re: 3DS Max and Render the Metaverse

Postby z_farm » Thu May 07, 2015 6:00 pm

z_farm Thu May 07, 2015 6:00 pm
This is great!..but.. how do I transfer the licence? I activated the standalone ver but the code doesn't work for the Max ver. I submitted a helpdesk ticket already. Can I do something else?

thanks
z_farm
 
Posts: 20
Joined: Mon May 04, 2015 12:54 pm

Re: 3DS Max and Render the Metaverse

Postby JimStar » Thu May 07, 2015 11:37 pm

JimStar Thu May 07, 2015 11:37 pm
z_farm
You need to apply for 3ds Max plugin subscription license in your user-area.
User avatar
JimStar
OctaneRender Team
OctaneRender Team
 
Posts: 3784
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand
Next

Return to OctaneVR Questions & Discussion


Who is online

Users browsing this forum: No registered users and 2 guests

Tue Jun 04, 2024 1:17 am [ UTC ]