Hi all,
I showed the Gear VR to some clients of mine. They are designers, architects, photographers.
Generally I design my 3d scenes in meters and I used a 0,007 ipd. It doesn't change if the ipd is 0,02, we get more 3d depth.
In all tests the people that experienced the VR vision said: I'm watching like a fly. The scale isn't correct.
All objects seems to be enormous.
I have had the same impression watching the Orbx demos that I deleted from the Gear VR because they were out of scale, specially the Karba scene with the truck.
I think that the perspective fov and the GearVR don't match.
I think you have to work with Oculus to understand how to create the right cubic perspective.
regards.