Importing Orbx material into 3dsmax plugin

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Importing Orbx material into 3dsmax plugin

Postby MDFutm » Tue Jun 12, 2018 11:51 am

MDFutm Tue Jun 12, 2018 11:51 am
Hi,

Is there currently any way of bringing a material saved in the Unity version (Orbx) into the 3dsmax plugin? I have a Localdb with a lot of materials but the 3dsmax version does not recognise any of the orbx files. They work fine in the standalone version.

Thanks.
MDFutm
 
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Re: Importing Orbx material into 3dsmax plugin

Postby paride4331 » Tue Jun 12, 2018 1:00 pm

paride4331 Tue Jun 12, 2018 1:00 pm
Hi MDFutm,
you should to save your Octane materials in Octane LocalDB folder (C:\Documents and Settings\(your account name)\AppData\Roaming\OctaneRender\localDb), then import them into 3dsMax material editor.
Regards
Paride
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Re: Importing Orbx material into 3dsmax plugin

Postby MDFutm » Tue Jun 12, 2018 2:11 pm

MDFutm Tue Jun 12, 2018 2:11 pm
Thanks for your reply. I have already got them saved in the Localdb from the Unity version. Is there something specific I need to do to import them? When I open the Localdb in max the folder structure doesn't even show up.
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Re: Importing Orbx material into 3dsmax plugin

Postby MDFutm » Tue Jun 12, 2018 2:54 pm

MDFutm Tue Jun 12, 2018 2:54 pm
I think there is a problem with the location of the Localdb. I changed the location in the Tools section in the render setup and when you click the button to 'Explore localdb' it takes you to the right location. In the preferences_v2 file the database is listed in the correct place but still nothing will show up in there. I have just dropped a material in the db location in the AppData\Roaming\OctaneRender\localDb folder and it shows up. Is there somewhere else that I can change the location of this folder?
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