OctaneRender 2 for Nuke [STABLE]

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OctaneRender 2 for Nuke [STABLE]

Postby face_off » Wed Apr 08, 2015 4:08 am

face_off Wed Apr 08, 2015 4:08 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Nuke - STABLE RELEASE.

Nuke Version
This version requires Nuke 8 or 9 (incl NukeX and Nuke Studio) on Window Vista, 7 or 8 or Linux - 64bit. OctaneRender for Nuke is NOT supported on Nuke Non-Commercial.

Nvidia Driver Version
This release requires Nvidia drivers 344.x or later.

Network Rendering
For Network Rendering, you must use the Octane slave release 2.24.2 available from the Commercial Product News & Releases subforum.

If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- 32 or 64 bit
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Nuke version and SR number
- OctaneRender for Nuke version (ie. 2.0.10.16)
- List what other plugins you have installed for Nuke
- The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Known Issues
- The "Authenticating Octane" dialog is blank on the Linux version.

For more information...
- Read the on-line manual
- Watch the "Getting Started" video https://vimeo.com/124301518
- Read the FAQ
- Read the Troubleshooting guide
- Post your question on this forum thread

Limitations
Refer to the on-line manual

Download Links
Download the plugin from the following links:
- OctaneRender for Nuke 9 2.24.2.22 (64 bit) - WINDOWS
- OctaneRender for Nuke 8 2.24.2.22 (64 bit) - WINDOWS
- OctaneRender for Nuke 9 2.24.2.22 (64 bit)- LINUX

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.22.2 [TEST]

Postby face_off » Wed Apr 08, 2015 9:33 am

face_off Wed Apr 08, 2015 9:33 am
A quick question for people once they start using the plugin....would you prefer the current functionality where the OctaneRender node starts rendering as soon as a scene with this node is loaded, or would you rather manually start the render by clicking Restart Render?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.22.2 [TEST]

Postby Centipede » Tue Apr 14, 2015 5:19 am

Centipede Tue Apr 14, 2015 5:19 am
Hi Paul.
*Please* tell us that the linux and OSX version aren't far behind!

Best regards,
Rene
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Re: OctaneRender for Nuke (Windows) 2.22.2 [TEST]

Postby face_off » Tue Apr 14, 2015 6:47 am

face_off Tue Apr 14, 2015 6:47 am
*Please* tell us that the linux and OSX version aren't far behind!
Hi Rene. I generally do OSX and Linux builds once the Windows version has been proven to be stable and the plugin workflow and features are at a reasonably mature state, since dong frequent versions across multiple platforms is an onerous task. However if you have an OSX or Linux site requiring multiple versions of the plugin, I may be able to push this forward. The Nuke plugin doesn't use any specific Windows calls, so I expect the OSX and Linux migrations to be straightforward (famous last words!).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.22.2 [TEST]

Postby face_off » Wed Apr 15, 2015 10:36 pm

face_off Wed Apr 15, 2015 10:36 pm
I have refreshed the installers at the top of this thread with:

2.22.2.13
- Fixed issue where OctaneRender knob changes where not applying when the render was not running
- Moved Refresh Rate and Copy to Nuke Camera into the Camera section
- Added "Scene Edit" section for Import, Export, etc buttons
- Moved the "Restart Render" button into the Render Controls section
- The Render Status window is now NOT "on top" of all other windows if you task swap out of Nuke

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.22.2 [TEST]

Postby face_off » Tue Apr 21, 2015 6:41 am

face_off Tue Apr 21, 2015 6:41 am
I have refreshed the installers at the top of this thread with:

2.22.2.14
- Added check to ensure the Nuke 3d Geo material name is aligned to the Geo name. If you rename the material in the NodeGraph, the plugin will rename it back to the correct name so that it matches the Geo name

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
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Re: OctaneRender for Nuke (Windows) 2.22.2 [TEST]

Postby spillstudios » Thu Apr 23, 2015 4:33 pm

spillstudios Thu Apr 23, 2015 4:33 pm
I'd be very interested in a linux version too, would really like to push this at work but without a linux version there's nothing i can do.
dual xeon 128gb ram titan X + 2 x 1070
windows 10 - 3dsmax + Nuke
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Re: OctaneRender for Nuke (Windows) 2.22.2 [TEST]

Postby LFedit » Wed Apr 29, 2015 8:17 pm

LFedit Wed Apr 29, 2015 8:17 pm
Will the plugin work in the Non-Commercial version of Nuke?
Win 7 64bit/ Nvidia Maximus k5000 and k20
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Re: OctaneRender for Nuke (Windows) 2.22.2 [TEST]

Postby face_off » Thu Apr 30, 2015 1:09 am

face_off Thu Apr 30, 2015 1:09 am
Will the plugin work in the Non-Commercial version of Nuke?

Regretfully - no.

From http://www.thefoundry.co.uk/products/nuke/faq/#Non_commercial
No third party plugin support: Only plug-ins that are shipped with NUKE can be used in the Non-commercial version. OFX plug-ins and custom plug-ins compiled with the NDK can only be used in the commercial version of NUKE.


This is the same as Fusion (although Fusion Studio has a lower price than Nuke).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.23.1 [TEST]

Postby face_off » Thu Apr 30, 2015 9:27 am

face_off Thu Apr 30, 2015 9:27 am
I have refreshed the installers at the top of this thread with:

2.23.1.15
- Compiled with Octane 2.23.1
- Added new checkbox knob on the OctaneRender node "Nuke Sets Octane Render Passes", which when enabled means ALL Octane render passes are available to Nuke, and as you use these passes in Nuke, they are automatically enabled in Octane. This mode will be disabled when you enable Cache Renders. Selecting a render pass from the Nuke channels list will restart the Octane render if it has been stopped
- Increased robustness when Cache Renders is enabled. You can also change the Octane scene in the node graph and changes get propagated correctly.
- Reduced the default Refresh time from 1 sec to 0.5 sec
- Fixed crash when rendering a ReadGeo with no UV's
- Added Render Layers button in the Scene Edit section. This lists all separate Object Layer nodes (ie. Object Layer nodes that or plugged into a Mesh node - but not internal to the Mesh node) and allows you to turn layers on/off. This is just a proof of concept of the functionality and very basic - looking for comments to improve it.
- Added "Auto-Convert to Texture Environment" to the HDR Light Studio settings. When enabled, the plugin will change the Daylight Environment to Texture Environment when using HDR Light Studio.
*** NOTE: Scenes previously saved with version 2.22.2 of the plugin will pop an Octane Log msg the first time they are loaded into this version. I will try to resolve this in the next release.

Thanks
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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