OctaneRender 2 for Nuke [STABLE]

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Re: OctaneRender for Nuke (Windows) 2.23.1 [TEST]

Postby LFedit » Thu Apr 30, 2015 1:48 pm

LFedit Thu Apr 30, 2015 1:48 pm
Thanks Paul,

Would love to see Octane in Fusion! Looks like you have some pretty amazing workflows going for Nuke with the Octane Plugin. Especially with the right infrastructure to use network rendering directly in a node based compositing flow. I'll keep watching the Nuke forum posts, very interested in getting Octane Render and node based compositing workflow established for live action/cgi compositing work.

Cheers,

Ryan
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby face_off » Sat May 09, 2015 3:29 am

face_off Sat May 09, 2015 3:29 am
I have refreshed the installers at the top of this thread with:

2.23.2.16
- Compiled with Octane 2.23.2
- Internal plugin changes to allow for a Linux version.
- Fixed crash when accessing Render Layers panel prior to the Octane scene being loaded

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby face_off » Mon May 11, 2015 6:37 am

face_off Mon May 11, 2015 6:37 am
I have refreshed the installers at the top of this thread with:

2.23.2.17
- Added OctaneRenderGeometry node, where you can specify an ORBX or OCS scene and plug into the OctaneRender node, and the OCS/ORBX scene will be added to Octane scene. Click Restart Render to reload any scene specified in the OctaneRenderGeoemtry node. OctaneRenderGeometry nodes are placed in the Octane scene as a separate graph, and edits to those graphs are NOT saved in the .nk file (ie. the OCS/ORBX scene contents will always replace any edits made in the plugin). See http://render.otoy.com/manuals/Nuke/?page_id=1261 for details.
- Octane log pops now only popup once until you open the Octane Log (ie. multiple Octane Log msgs will not result in multiple popups).
- Exporting a Nuke timeline to ocs is now done via a Write node (rather than WriteGeo). Plugin the OctaneRender node into the Write node and select "ocs" as the output format (select a save filename of either .ocs or .orbx). This means that animated camera setting (such as Focal Depth) get saved to the ocs file. See http://render.otoy.com/manuals/Nuke/?page_id=1195 for details.
- Fixed problem with the installer of the Nuke8 version of the plugin

* Pls delete the C:\Program Files\Common Files\NUKE\?.0\plugins\OctaneRender.bundle\OctaneRenderWriter.dll file from your system

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby face_off » Wed May 13, 2015 11:00 am

face_off Wed May 13, 2015 11:00 am
I have refreshed the installers at the top of this thread with:

2.23.2.18
- Fixed error related to the use of the new OctaneRenderGeometry node causing the render to either ignore the addition geometry, or restart the render continuously
- Added support for HDR Light Studio V5
- Added "Keep Environment" to the Kernel knobs

* Known Issue: Using Import Octane Scene will import the entire scene into the current Nuke scene, and therefore wipe any materials you have setup for Nuke 3d Geo. I will address this issue in a future release

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby face_off » Fri May 15, 2015 11:15 pm

face_off Fri May 15, 2015 11:15 pm
I have refreshed the installers at the top of this thread with:

2.23.2.19
- Changed name of OctaneReferenceGeometry node to OctaneReferenceGeometry to indicate that it is a reference to an existing OCS/ORBX file
- Added "Save" button the OctaneReferenceGeoemtry knobs to save the Graph back to the source ORBX/OCS file
- Added help text to the OctaneReferenceGeometry node
- The Graph node created by an OctaneReferenceGeometry node is now named according to the OCS/ORBX filename
- Added Start and Stop render buttons on the Viewer toolbar (available when the OctaneRender node has been selected)

* Pls delete the C:\Program Files\Common Files\NUKE\?.0\plugins\OctaneRender.bundle\OctaneRenderGeometry.dll file from your system

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby face_off » Tue May 19, 2015 5:20 am

face_off Tue May 19, 2015 5:20 am
I have refreshed the installers at the top of this thread with:

2.23.2.20
- Fixed minor issue when using the Export Scene option
- Fixed issue where Card UV's were incorrect
- If a Nuke Camera is plugged into the OctaneRender node, the Nuke Camera Focal Length, Horiz Aperture, Focal Distance a FStop will be used by the Octane camera. This assume the scene units are in meters. Turn OFF Octane AutoFocus in order to use the Nuke Focal Distance

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby JohnMesh » Thu May 28, 2015 5:45 pm

JohnMesh Thu May 28, 2015 5:45 pm
I would show interested in a nuke plugin for linux face, if there is any chance let me know...
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby face_off » Fri May 29, 2015 2:37 am

face_off Fri May 29, 2015 2:37 am
I would show interested in a nuke plugin for linux face, if there is any chance let me know...
I am working on it at the moment...Should be ready early next week.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby face_off » Thu Jun 04, 2015 6:25 am

face_off Thu Jun 04, 2015 6:25 am
I have release a Linux version of the plugin - pls see http://render.otoy.com/forum/viewtopic.php?f=91&t=47506&p=237430#p237430 for details.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender for Nuke (Windows) 2.23.2 [TEST]

Postby eyeonestudio » Thu Jun 04, 2015 8:50 am

eyeonestudio Thu Jun 04, 2015 8:50 am
Version 2.23.2.20 / GTX Titan x 2 / Win 8.1


2015-06-04_17-39-55.jpg


I Want "Hide License Key"
Some settings can not save? (ex: Device Setting, Default Kernel Setting....) :?

Some People Like "Octane Standalone UI"
But want "Octane node", Into Nuke Node-Graph (ex : Octane Light, Octane Glossy Material...)
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Win10 / 10GbE / AMD3995X*2ea, AMD3990X*2ea, 10980XE*2ea / 256Gb RAM / RTX3090*14ea
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