by LFedit » Tue Jul 12, 2016 8:29 pm
LFedit
Tue Jul 12, 2016 8:29 pm
Thanks Paul, Great overview.
Just a clarification as I have a specific use for this type of set up. Could you bring in multiple ORBX scenes, use the transform node on each object (arrange furniture) while also having the light's be transformable and editable? Or is the workflow, bring 1 ORBX file into NUKE and modify what you can within Octane and the transform node for the whole scene. Your HDRI specific workflow mentioned over 1million polys bogs Nuke down. So wonder where the breaking point if for being able to use workflows in composite, VS just rendering out passes from Modo or C4d and then comping.
Thanks again,
Win 7 64bit/ Nvidia Maximus k5000 and k20