Hi !
I'm working frequently with xparticles and use a lot the ability to render particles as geometry objects, works great.
However I think there is no control over the object scattering whatsoever ? (actually as in the scatter object) like adding a layer of control would be great (size variation, rotation offset and so on) currently it only rely on particles information if i'm not wrong ?
for example what if I want to randomize geometry sizes (without relying on random scale/radius information from particles)
like it's possible with the built-in Cycle 4D instance coming with xParticles (shown in the capture)
or maybe there is a way to use the Octane scatter object for particles ?