Hi Guys,
it appears to be possible to apply a surface scatter to an imported FBX scene, but the scatter seems to get applied to the first surface material in the scene.
Is it possible to somehow define which surface material in the scene the scatter gets applied to? It's almost like you should have the option to connect one of the surface input nodes from the FBX file to the scatter input, rather than just connecting the geometry output node to the scatter input.
Maybe there's another approach through!
Cheers, Dan.