Include/Exclude lights in standalone + 3dsmax

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Include/Exclude lights in standalone + 3dsmax

Postby whersmy » Sat Jun 24, 2023 7:03 am

whersmy Sat Jun 24, 2023 7:03 am
hi all,

Isn't there a way to have an emitter emit light only on certain objects? :o
Imagine I have a plane with two boxes with a spotlight above it.

Scenario 1: simply telling the spotlight to not include one of the two boxes.
Scenario 2: simply telling the spotlight only include one of the two boxes.

greets!
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Re: Include/Exclude lights in standalone + 3dsmax

Postby bepeg4d » Mon Jun 26, 2023 7:53 am

bepeg4d Mon Jun 26, 2023 7:53 am
Hi,
have a look at Light Linking:/Exclusion
https://docs.otoy.com/StandaloneH_STA/S ... %20include

In new 2023.1 alpha, the number of IDs is raised to 20.

ciao,
Beppe
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Re: Include/Exclude lights in standalone + 3dsmax

Postby whersmy » Tue Jun 27, 2023 8:54 am

whersmy Tue Jun 27, 2023 8:54 am
Thansk beppe! I'll look into it as well :)
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