Forums: will Anime kernel support custom linework?
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Has there been any new info on this? Like other people have said they have said this feature was around the corner since like 2018 and we still don't have it
It does feel like a straight lie told by Otoy about this feature at this point and I'll tell everyone who will listen to not even bother with octane anymore and just learn redshift since thats what Maxon is leaning into these days. I've been actually learning blender now because there toon features are so much more advance than anything c4d has to offer.
I actually dropped my 2nd RS license .. i’m not paying a full seat just for a render slave node!.. Come on Maxon.. sigh… I already have maxon one.. !!!! So went back to octane. Mac to PC rendering now just works! much less clunky than Redshift which needs to use teamrender or deadline types of setups.. and they can’t even figure out how to let you select PC RTX settings from the mac side since the mac doesn’t have it.. they got rid of the render settings check boxes! so you literally have to save the scene on the PC with the right rendering flags.. how dumb!
We get 10 render nodes on Octane and its seamless!… it just works. Happy using my mac studio with a PC & 4090 running headless in the corner as a 1 gpu render farm.. anything more i just use RNDR