ThinWall (Diffuse) Transmission type - strange behavior

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ThinWall (Diffuse) Transmission type - strange behavior

Postby SSmolak » Wed Jul 20, 2022 7:20 pm

SSmolak Wed Jul 20, 2022 7:20 pm
I think that ThinWall ( Diffuse ) Transmission type works wrong. If this was made for vegetation, leaves type of materials it should "transmiss" light only from direct sunlight - not from ambient ( or very little subtle from ambient ). Please go outside on evening and see how tree leaves looks :)

This is how it works without sunlight :

ThinWall_Diffuse_NoSun.jpg


And this is how it should looks ( standard thin wall transmission ) :

ThinWall_NoSun.jpg


This should works more like ThinWall but without transparency effect - transmit light only when camera is oriented directly to polygons that have sky behind.

ThinWall.zip
(146.95 KiB) Downloaded 54 times


I noticed that this works fine without sunlight using very small Transmission values. But after that if we want the same material to looks good ( with very good visible grass, leaves transmission effect ) using strong sunlight there is need to crank up Sun value to 1.5 or 2.
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Re: ThinWall (Diffuse) Transmission type - strange behavior

Postby bepeg4d » Thu Jul 21, 2022 6:51 am

bepeg4d Thu Jul 21, 2022 6:51 am
Hi,
can you share the scene, instead of sharing only the movie?

ciao,
Beppe
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Re: ThinWall (Diffuse) Transmission type - strange behavior

Postby SSmolak » Thu Jul 21, 2022 12:10 pm

SSmolak Thu Jul 21, 2022 12:10 pm
Attached. Please see how strong Transmission react to ambient light. Please switch to Thin Wall ( no diffuse ) to see more natural behavior.

thinwall_diffuse.jpg


To compensate it there is need to add the same amount of Diffuse but after that Transmission effect is not as strong while using strong direct SunLight.
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ThinWall_Diffuse.zip
(30.78 MiB) Downloaded 48 times
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Re: ThinWall (Diffuse) Transmission type - strange behavior

Postby SSmolak » Thu Jul 21, 2022 11:15 pm

SSmolak Thu Jul 21, 2022 11:15 pm
I was partially wrong. I did test tonight and there is leaves transmission from very low ambient behind them. But anyway I think that there should be independent IOR value for ThinWall ( diffuse ) to set how much strong light is needed to drive it.
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