NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby atoyuser1 » Mon Jan 31, 2022 9:55 pm

atoyuser1 Mon Jan 31, 2022 9:55 pm
If I am switching between PC/Mac in Cinema 4D, which version of Octane should I use on Windows to allow compatibility with PR11?

I read PR11 was based off 2020.1, is that right ?

Should I use 2020.1.5-R4 ?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby james_conkle » Tue Feb 01, 2022 12:29 am

james_conkle Tue Feb 01, 2022 12:29 am
You are correct those are the same core versions so they have the most feature parity.

Today Otoy said on the Mograph Slack "Most plug-ins will get 2022.1 update with XB1 coming soon with full plug-in SDK and Octane X support on Metal too"

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Octane C4D Plugin 2021.1 / C4D R25.015
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby tolitoli » Wed Feb 02, 2022 7:21 am

tolitoli Wed Feb 02, 2022 7:21 am
bepeg4d wrote:
ana13 wrote:OTOY team please give an answer, it's worth waiting for a quick render on a new chip from apple on m1. Or is this story similar to something unknown and can drag on for years of experiments without getting a result? I can't wait indefinitely. Maybe I should switch to windows immediately or it makes sense to wait about 1 more month and get super speed on my MacBook M1MAX. So much time has already passed and there is no progress, it seems that rendering on m1 is something impossible but perhaps promising in the future. Now the render time on m1 is ridiculous.
I really hope you will answer and give your point of view, after so many hours of development experience.


Hi,
have you tried with the following Standalone version for M1 native only?
https://render.otoy.com/downloads/a2/d0 ... ctaneX.dmg

ciao,
Beppe


Hi Beppe! please tell me approximately when to wait for an update for the plugin version Octane X for m1 / with denoiser, fog and not ashamed render time.
Sorry, but the Standalone version with unfriendly interface from 2005 is a pain for me.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby caseyhupke » Sat Feb 05, 2022 4:00 pm

caseyhupke Sat Feb 05, 2022 4:00 pm
Could someone please assist with getting the Houdini plug-in get compiled for PR13 I’ve lost 3 months of sub time now without a plug-in for my main DCC. Months and still the only info we have is that the dev is unable to compile the plug-in.

It’s great that the c4d version is working well but there has been not visible movement on the Houdini side.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby M130 » Tue Feb 08, 2022 11:49 am

M130 Tue Feb 08, 2022 11:49 am
I'm using a MacBook Pro M1 Max, c4d R25.015 and Octane X PR13.

Textures and HDRIs loaded from the Asset Browser will not be reflected in Octane Render.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby tripledistilled » Tue Feb 08, 2022 2:49 pm

tripledistilled Tue Feb 08, 2022 2:49 pm
bepeg4d wrote:have you tried with the following Standalone version for M1 native only?
https://render.otoy.com/downloads/a2/d0 ... ctaneX.dmg

Wow. This works great. Thank you.

The 104th page of a forum thread seems a bit of an odd place to release this. Could it be added to the user downloads page, or highlighted on the first page or something?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Goldorak » Tue Feb 08, 2022 8:09 pm

Goldorak Tue Feb 08, 2022 8:09 pm
Yes - we should probably archive this channel. We will be releasing a 2022.1 Octane X test build soon and that will probably go out with the normal 2022.1 XB1 or XB2 beta release post.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby remix » Wed Feb 09, 2022 3:07 am

remix Wed Feb 09, 2022 3:07 am
Is there an ETA for the 2022.1 Octane X test build for c4d?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby atoyuser1 » Thu Feb 10, 2022 9:56 pm

atoyuser1 Thu Feb 10, 2022 9:56 pm
james_conkle wrote:You are correct those are the same core versions so they have the most feature parity.

Today Otoy said on the Mograph Slack "Most plug-ins will get 2022.1 update with XB1 coming soon with full plug-in SDK and Octane X support on Metal too"

:chefs-kiss:


Thank you!

tripledistilled wrote:
bepeg4d wrote:have you tried with the following Standalone version for M1 native only?
https://render.otoy.com/downloads/a2/d0 ... ctaneX.dmg

Wow. This works great. Thank you.

The 104th page of a forum thread seems a bit of an odd place to release this. Could it be added to the user downloads page, or highlighted on the first page or something?


Would you happen to have a benchmark on this from the chess scene?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby M130 » Fri Feb 11, 2022 1:54 am

M130 Fri Feb 11, 2022 1:54 am
atoyuser1 wrote:Would you happen to have a benchmark on this from the chess scene?


M1 Max 32Core 64GB

chess_set_imagemaps.ocs
DL 15sec,PT 20sec,PCM 42sec

chess_set_procedural.ocs
DL 19sec,PT 25sec,PCM 48sec
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