OSL random textures for instances

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OSL random textures for instances

Postby enricocerica » Mon Sep 03, 2018 5:09 am

enricocerica Mon Sep 03, 2018 5:09 am
Hi,
Any tip to generate random textures with OSL to be applied on instances ?
Thanks
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Re: OSL random textures for instances

Postby bepeg4d » Mon Sep 03, 2018 10:15 am

bepeg4d Mon Sep 03, 2018 10:15 am
Hi Enrico,
have a look here:
viewtopic.php?f=73&t=53839&start=40#p342189
ciao Beppe
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Re: OSL random textures for instances

Postby enricocerica » Mon Sep 03, 2018 10:41 am

enricocerica Mon Sep 03, 2018 10:41 am
bepeg4d wrote:Hi Enrico,
have a look here:
viewtopic.php?f=73&t=53839&start=40#p342189
ciao Beppe


Thanks Beppe, it seems to match my expectations ;)
Will have a look to that.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Re: OSL random textures for instances

Postby enricocerica » Mon Sep 03, 2018 2:39 pm

enricocerica Mon Sep 03, 2018 2:39 pm
Tried with the two scripts and I meet issues with Oct 4.00 RC2

Texture Scatter.lua : I get the message "[string "Scripted graph"]:19: attempt to index a nil value (field 'gui')" when I load the script ...

random scatter graph.lua : crashes each time I set a filename texture ...

Any idea ?
Thanks
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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