Hesekiel2517 wrote:Hey there,
i saw the video and thought the same thing. It would be nice if this was a bit easier,but you can get the same result by pluging a Falloff Node in the Distribution slot of the Texture Emission.
Try these Values:
Minimum Value: 1
Maximum Value: 0
Fallo Skew: 0.1
Maybe someone has got a better idea or knows a better workflow.
Cheers!
did you actually try your suggestion, this looks like he said, like there was a cone geometry.. you suggestion would only change how the light looks, not the emission much.. didn't try it, but manipulation of light is painfully limited
- man... so this is what happens when you don't listen to your programmers advices - he goes on and does it himself
- do you know octane is suing fstorm for "similaritires" so now even if octane wants to do this - it would be highly hypocritical of them - "stealing" back ideas..
- what this is doing, is convincing more and more octane users to take a look at fstorm
- and octane/otoy should hire more programmers, not lawyers and waste everyone's time - 3dmax plugin hasn't been updated for months now..
- also offer a lot of money to Karba/Andrey Kozlov so you can buy his software and hire him to work on parallel on it .. but you won't do that.. you will spend a lot of time and money on lawyers instead of giving users a better user experience ..