by FrankPooleFloating » Mon Aug 14, 2017 10:57 am
FrankPooleFloating
Mon Aug 14, 2017 10:57 am
Octane (standalone*) can't render n-gons (more than four sides), and thus you need to triple those polys before bringing into Octane. And when we say triple, we mean selecting n-gons and running whichever tripling function in your modeling app to split those n-gons into chunks of three-sided polys. And note that although Octane triples quads automatically during voxelization, some folks triple their quads during modeling when triangles are desirable for their mesh - so tripling can be and often is (though not by me personally) applied to quads too before bringing into Octane, but generally you should never need to touch quads.
*Octane LightWave is able to render n-gons, and maybe other plugs as well.
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