Hello,
I have consistently had problems with getting terrain height maps to work properly in Octane.
Whenever I map a terrain heightmap into a material displacement it will leave strange artifacts in a couple ways.
1.) These artifacts are mainly on the outer edge of the plane that has the matieral displacement applied. Thin stripes layer on boarder.
2.) I encounter artifacting/pixelization within the area of the terrain as well. Some areas seem to have polys missing and show as black.
I've double checked quality settings both within the displacement channel of the material and in render settings>c4d shaders>render size
Neither seems to do the trick.
Has anyone else been encountering this or found a solution?
Thanks
NB