Forums: What I`m doing wrong?
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by foxid » Thu Mar 17, 2011 3:45 pm
foxid
Thu Mar 17, 2011 3:45 pm
Hi, guys.
Start remembering Octane, but I`m confused why is it so slow and noisy? Can`t work with halo in interior at all!
What am I doing wrong?
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foxid
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by matej » Thu Mar 17, 2011 3:53 pm
matej
Thu Mar 17, 2011 3:53 pm
Pathtracing is inefficient at lighting indoor areas with very small light sources. You'll have to wait a long time before the noise clean up (if at all) or change your lighting technique (bigger lights / half opened interior / directlighting..)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78
HW: EVGA GTX 1070 | i5 2500K | 16GB RAM
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by foxid » Thu Mar 17, 2011 4:10 pm
foxid
Thu Mar 17, 2011 4:10 pm
Direct is unreal. I need not bigger light, i need halos with D=8cm... Half-room is phisically incorrect..... Bad news. Can`t use octane in commercial yet... Wait for final version.
Thanx for reply, friend.
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by radiance » Thu Mar 17, 2011 11:51 pm
radiance
Thu Mar 17, 2011 11:51 pm
Just because it does not render clean in 4 minutes does'nt mean it's unusable,
for complex scenes like this i would wait 60 minutes for a good result.
Also, if you decrease maxdepth to 5 or so it will converge quicker.
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by foxid » Fri Mar 18, 2011 8:36 am
foxid
Fri Mar 18, 2011 8:36 am
The situation doesn`t change for 60 min. Picture lighter but too noisy. I will try to lower the depth.
Any changes with noise and render time in final ver 1.00, Radience?
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