by kubo » Tue Mar 15, 2011 7:18 pm
kubo
Tue Mar 15, 2011 7:18 pm
not right now, cause we don't have the tools to control the power of an emmiter material between the modeling app to octane, althou it could be done with a little trick, I think.
If you use a texture emmitter, and you create a black to white gradient image to control it, then in your modeling app animate the uv map so it's black on frame 0 and move it slowly to the white area for the end frame it should look like a light turning on. I haven't test it but I'm guessing it should work. It's worth a try.
You could setup the scene in octane with the uv on the white area to properly figure out the texture power value and then animate the whole thing using the plugins.
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